Source: EVE Vanguard (Fenris Creations / CCP Games). Verified against multiple sources; datamines and reports are labelled as such, not stated as fact.

What Happened
CCP handed its unfinished shooter to everyone on July 7. No invite, no sign-up form, no Discord waitlist. Operation Avalon is the first public alpha for EVE Vanguard, the extraction FPS that CCP's studio Fenris Creations is building inside the EVE Online universe, and it's free on Steam and the EVE launcher through July 20.
The openness is the whole point. A studio that has run a live-service space sim for more than twenty years is letting anyone shoot around in a raw build for two weeks and taking the feedback in public. Riot has done the reverse with its own MMO. Everything anyone outside the studio knows about a playable Runeterra build comes from one tweet in June 2026, since deleted, in which new principal designer Brian Holinka said he watched a playtest. He watched one. Nobody outside Riot got to touch anything.
This is not a reskin of the old Vanguard, either. Fenris rebuilt the combat, added modular weapons that let you set fire modes and damage types through chipsets, and dropped in roaming drones, hacking, and threats that escalate the longer you stay in. The new map, Lost Convoy, sits on an Upwell salvage site, so the loop is drop in, survive what the map throws at you, and extract with your haul. It feeds back into EVE Online too: what players do in Vanguard generates Vanguard Points and triggers Avalon Investigations across New Eden. Operation Avalon closes on July 20, and CCP has an always-on alpha planned for the EVE launcher in November 2026, so this is the public's first real crack before that.






The Details
- Operation Avalon is EVE Vanguard's first public alpha, free on Steam and the EVE launcher from July 7 to July 20, 2026, with no invite or sign-up.
- EVE Vanguard is an extraction FPS set in the EVE Online universe, built by Fenris Creations, a CCP Games studio.
- The alpha rebuilds combat and adds modular weapons (fire modes and damage types set through chipsets), roaming drones, hacking, escalating threats, and a new planetary map, Lost Convoy, on an Upwell salvage site.
- Player actions in Vanguard feed EVE Online, generating Vanguard Points and triggering Avalon Investigations across New Eden.
- An always-on alpha on the EVE launcher is planned for November 2026.
- The only public sign of a playable Riot MMO is a June 2026 tweet, since deleted, from new principal designer Brian Holinka saying he watched a playtest.
What This Means for the Riot MMO
This puts a real fork in front of Riot. Test in the open, the way CCP just did, and you trade control of your story for years of honest player feedback before launch. Test behind locked doors, and you keep the mystique and protect the narrative until you decide the game is ready. Both are legitimate. Riot has picked the second one so far, and the deleted Holinka tweet is the only crack of light anyone has gotten through the door.
Open testing has a cost, and it is not small. Let the public in and you let them see the parts that aren't finished, plus every decision they hate. The classic MMO that halved players' backpacks in beta and sold the space back in a cash shop is the cautionary version: the beta is exactly where that fight played out, in the open, with everyone watching. Closed doors would have kept it quiet.
The payoff for opening the gates is the feedback. A studio goes public to hear from players at scale while it can still change course. When WoW Classic's team wanted direction, it pulled in a quarter-million survey answers from diehards, the kind of signal an internal playtest room cannot produce. A Runeterra MMO will need testing at that scale eventually, and the timing of that first open test is a design decision on its own, not just a box to tick on a roadmap.
The pressure to get there is already building. That one deleted tweet traveled everywhere because fans are starved for anything playable, and the audience Riot rebooted its MMO to chase is huge. 855,525 people logging into one sandbox world on a Sunday is the demand sitting on the table while Riot stays quiet. Every rival that opens a build and feeds that hunger, EVE Vanguard included, makes the silence louder.
Then there is the bar. Extraction loops and modular-weapon systems keep spreading across online games, and each open test lets players judge how the combat actually feels in their hands. A Runeterra MMO would launch into that same crowded room. Even the public beta of a 1999 MMO relaunching this month is a live test of the same bet Riot reset its own game over, and Riot will be measured against all of it the day it finally lets anyone in.
The World Behind the Locked Door

Here is the contrast the story is really about. A veteran online-game studio handed an unfinished game to the entire public for two weeks and started taking notes in the open. Riot's MMO is set in Runeterra, the world on this map, but which regions it opens with, how big the starting map is, and nearly everything else about it are still unknown, because there is nothing to play yet. No public test, no invite, no build outside the building. The playtest exists. You are not in it.



That is not automatically the wrong call. A closed test protects a first impression, and Runeterra is a bigger promise to get right than most. But every month the door stays shut, the players most likely to love this game keep building their version of it in speculation threads instead of in the game. Letting people in early is a bet that your players will make the thing better. The EVE studio just made that bet in public. Riot, so far, has not.


Your Take
Should Riot open its MMO to public testing sooner rather than later?
Reported from EVE Vanguard (Fenris Creations / CCP Games) and corroborating coverage. The MMO read is ours and clearly speculative. Analysis by RuneGrove.




