Source: Kotaku. Verified against multiple sources; datamines and reports are labelled as such, not stated as fact.

What Happened
The Elder Scrolls Online did everything an MMO is supposed to do. It shipped, it survived, it kept a beloved fiction alive for twelve years, and this week it lost its studio head, its executive producer and its game director anyway. If you are waiting on Riot's MMO, that last clause is the whole story.
A week after Microsoft's July 2026 Xbox restructuring hit ZeniMax Online Studios, the size of the hole became clear. Reporting on July 15 and 16 named four departures: studio head Jo Burba, executive producer Susan Kath, studio game director Rich Lambert and production director Ala Diaz. They are reported to be staying on for the next few months while the team transitions to new leadership.
Burba had been at the company 14 years and only got the studio head job in July 2025. ESO has burned through two studio heads in twelve months.
The Maryland WARN Act filing puts numbers on it: 379 people cut, 213 of them at ZeniMax Online. Roughly 100 of those were QA roles and about 60 were senior QA. The wider Xbox round, which Xbox CEO Asha Sharma announced and reporting picked up from July 6, was about 1,600 immediate layoffs and around 3,200 roles across the fiscal year.
The people still there are not softening it. Senior encounter designer Morgan Goin told the BBC:
"We're not going to be able to put out the amount of content at the speed that we were... or anything approaching that."
Burba's farewell went the other way:
"We have tremendous confidence in Josh and Nick, the future of this studio, and the continued growth of ESO."
Both of those can be true at once. One is written by the person who has to build the encounters next quarter. The other is written by someone on the way out the door, about the people staying.




One thing to keep straight, because a lot of posts this week are running it together: ZeniMax Online also had an unannounced MMO codenamed Blackbird, in development since 2018, around 300 people on it, targeting 2028. Microsoft cancelled that in the July 2025 layoffs and founding studio head Matt Firor resigned afterward. That was a year ago and a different round. It is not part of these cuts.
On SteamThe Elder Scrolls OnlineTrailer, screenshots, and the full store pageThe Details
- Reporting from July 6, 2026: Xbox CEO Asha Sharma announced what was reported as the most significant restructuring in Xbox history, roughly 1,600 immediate layoffs and about 3,200 roles over the fiscal year
- Reported July 9, 2026: a Maryland WARN Act disclosure put the cuts at 379 people, 213 of them at ZeniMax Online Studios
- Roughly 100 of the ZeniMax Online cuts were QA roles, around 60 of them senior QA
- Reported July 15-16, 2026: studio head Jo Burba, executive producer Susan Kath, studio game director Rich Lambert and production director Ala Diaz are all leaving, and are reported to be staying a few months through the transition
- Burba spent 14 years at the company and was appointed studio head in July 2025, so ESO has lost two studio heads within twelve months
- Matt Firor, ESO's founding studio head, to MinnMax: "Making games is always a heartbreaking business... We're a number on a ledger, and if that number is large, it is ripe for analysis, shall we say, and that number was always large."
- Separate and a year earlier: ZeniMax Online's unannounced MMO codenamed Blackbird, in development since 2018 with a team of around 300 and a 2028 target, was cancelled in the July 2025 layoffs, and Firor resigned afterward. Not part of this round.
- ESO launched in 2014 and is still one of the largest western themepark MMOs running
- Context, and explicitly not a Riot action: on October 30, 2025 Marc Merrill publicly opened the door to laid-off Amazon New World developers, writing that Riot is "always on the lookout for S-tier talent"
- There is no reporting that Riot has approached or hired anyone from ZeniMax Online. Any line drawn between the two is speculation, including ours.
- Riot has never put a business model or a funding structure for its MMO on the public record
What This Means for the Riot MMO
ESO is the closest living analogue to the job Riot has taken on. A big-budget western themepark MMO, carrying a fiction people already loved before it existed, kept alive for over a decade on a content treadmill. That is the Runeterra MMO's job description with the serial numbers filed off.
Which is why this week is worse than a failure story. ESO worked. It ran twelve years, stayed one of the largest western themepark MMOs going, and got cut anyway. Longevity was not the thing protecting that team.
The shape of the cuts is the part that should bother you. Around 100 QA roles gone from a live MMO studio, about 60 of them senior. Senior QA on a game this old is the person who remembers that touching the crafting system breaks a twelve-year-old quest in a zone nobody has revisited since 2016. That knowledge is not written down anywhere. It walks out with the badge.
Losing the studio head, the EP and the game director in the same week takes out the layer above that, the people whose job is to defend a release cadence when someone upstairs asks why it costs so much. This is the exact machinery a persistent world needs most after launch, and the exact machinery that reads as overhead on a spreadsheet. Firor said the quiet part plainly:
"We're a number on a ledger, and if that number is large, it is ripe for analysis, shall we say, and that number was always large."
It is the same mechanism we wrote about when Blizzard stopped building a world and started defending a number. Different studio, different publisher, identical logic.
So what is Riot's actual protection here? One structural thing, and it is not a promise. Riot's MMO is being built inside a company funded by League and Valorant rather than by a platform holder's quarterly maths. Nobody at Riot has to justify the MMO against an Xbox hardware forecast. That is the strongest reason to believe this build survives its own length.
It is an argument about ownership, not virtue. Riot is a Tencent subsidiary and answers to someone too. And Riot has never put a business model or a funding structure for the MMO on the record, so do not let anyone upgrade this into a commitment. The track record is what you get: a catalog that is free to play and monetized through cosmetics. That is a pattern, not a pledge, and patterns bend under pressure, as the classic MMO that sold your backpack space back to you in beta demonstrated this month.
The other half of this week is a talent story, and it needs labelling. A decade of shipped live-operations leadership just hit the market while Riot is actively hiring for its MMO. Riot has form here: on October 30, 2025 Marc Merrill publicly told laid-off Amazon New World developers that Riot is "always on the lookout for S-tier talent." But there is no reporting that Riot has approached or hired anyone from ZeniMax Online, and we are not going to pretend otherwise. It is a pattern worth watching, nothing more. We tracked the last version of it when ESO lost up to half its team and its founder a year ago.
The frustrating part is that we cannot check any of this. We can read ESO's WARN filing, count its QA cuts and hear its designers describe the slowdown, because that game exists in public. Riot's MMO is still tested behind locked doors, and has yet to show a single class. We can measure everyone else's machinery and none of Riot's.
- ESO shipped and sustained for over a decade and still got cut. Longevity is not what protects an MMO team.
- Roughly 100 QA roles pulled from a live MMO studio shows how publishers price the invisible work that keeps a persistent world stable.
- Losing the studio head, EP and game director together removes the people who defend a release cadence from above.
- A decade of live-operations leadership is on the market while Riot is hiring for its MMO. No reporting connects the two.
- Riot funding the MMO from League and Valorant rather than a platform holder's targets is the real structural difference, not any promise Riot has made.
The World Riot Already Has
Here is the part that looks reassuring and mostly is not. What ESO is losing this week is not its fiction. Tamriel is fine. Tamriel was fine before the game existed and will be fine after. What ESO is losing is the people who turn fiction into shipped content on a schedule.
Riot starts from the same place, with an unusually full shelf. Watch Awaken, the Season 2019 cinematic. It is seven years old and Riot was already rendering this world at this density before the MMO had a team.





None of that is the hard part, though, and it is worth being honest about why. A cinematic shot gets built once and plays back forever. That Ionian field only has to survive one camera move. An MMO has to make the same ground stand up to a player wandering into it at 2am on a Tuesday, in year six, looking for a quest giver who broke in a patch two months ago. Then it has to keep adding more of it.
That is the work Goin is telling you is about to slow down at ZeniMax Online. It is also the work that gets cut first, because it is the work you cannot see in a trailer.
The raw material is genuinely there for Riot.
Irelia and the Navori Brotherhood already have an occupation and a resistance written around the Placidium of Navori.
Swain runs an empire out of the Immortal Bastion.
Sylas exists because the Demacian Mageseekers hunt mages in a country that calls itself just. The Shuriman Ascended are a pantheon with a civil war already in the text. Any one of those is a decade of quests without inventing a thing.
A shelf is not a cadence. It is supply. ESO had a shelf too, and the shelf is not what got cut.




To be blunt about what nobody knows: Riot has confirmed the MMO is set in Runeterra. That is the entire list. Not which of these places you will stand in, not how much of this map is in the game, not what era, not what platform, not how it is paid for. The crests above are the fiction Riot is drawing on, not a zone list, and the map is a world, not a starting area. Anyone telling you the scope is guessing, and so is anyone telling you it is small.
Which leaves Riot the same question ESO answered every quarter for twelve years, and now has fewer people to answer: what do you build next, and how fast. A quarter-million WoW Classic players just answered that in a survey, and their answer was more raids and no flying. Riot has not shown enough to have an opinion yet.
Your Take
Is being funded by League and Valorant the real reason Riot's MMO can survive a build this long?
Reported from Kotaku, BBC, MinnMax and corroborating coverage. Cinematic: Awaken, Season 2019, Riot Games. The MMO read is ours and clearly speculative. Analysis by RuneGrove.




