Mortals hosting celestial Aspects, channeling cosmic power tied to universal concepts.
Magic of Runeterra
Every catalogued magic entry in the Runeterra codex on RuneGrove — 22 published entries.
All Magic
Undeath energy from the Ruination of the Blessed Isles, raising the dead as spectral thralls.
Ancient hemomancy practiced by Vladimir and the Black Rose — manipulating the vital essence of blood.
Primordial power of the celestial realm, wielded by cosmic beings who predate Runeterra itself.
Zaun's chemical augmentation technology — crude, dangerous, and powerfully transformative.
Manipulation of time itself — perceiving and altering the flow of past, present, and future.
Dark bargains with ancient demons who feed on human emotions — fear, desire, and agony.
Piltover's fusion of magic and technology, making magical power accessible through engineering.
Power drawn from the moon — commanding mystery, tides, dreams, and silver light.
Dominion over death and the dead — commanding spirits, raising corpses, and conquering mortality.
Magic-absorbing stone that Demacia was built upon, suppressing magical ability across the kingdom.
Fragments of creation itself — the World Runes hold the power that forged Runeterra.
Power drawn from darkness and fear, practiced by the Order of Shadow in Ionia.
Zaun's chemical compound that grants temporary superhuman power at a devastating physical cost.
Power drawn from the sun — searing divine fire, truth, and radiant justice.
Power flowing from the Spirit Realm, the mirror dimension that exists alongside the physical world.
Shuriman ritual channeling the sun's cosmic power to transform mortals into god-warriors.
Ancient frozen magic of the Freljord that never melts, carrying the power of primordial cold.
Innate magic of the Vastaya, allowing shapeshifting through connection to spiritual sho'ma energy.
Anti-reality energy from the Void — the antithesis of creation that hungers to unmake existence.
Ixtali tradition of elemental mastery — refined command over earth, fire, water, air, wood, and metal.
Innate magical disguise making yordles appear human to mortal observers.