Humans remade by Shurima's Sun Disc ritual into deathless beings whose celestial power outstrips anything else mortal Runeterra can offer.
Races of Runeterra
Every catalogued races entry in the Runeterra codex on RuneGrove — 47 published entries.
All Races
Celestial entities of Targon that merge with mortal hosts to embody cosmic concepts.
Ascended beings the Ascended Host refused to call God-Warriors, named by a Shuruman word whose meaning depends entirely on who is using it.
Giant sapient scorpions native to Shurima and Ixtal, the first beings to wield Earth Elemental Magic, living in clans led by beds of broodmothers.
Beings born in the Celestial Realm beyond Runeterra, among the universe's first, ranging from Aspects of pure ideals to the inscrutable Celestial Dragons.
Cosmic sapient dragons of the Celestial Realm, present since creation began and the founding lineage from which all other dragons descend.
Beings fundamentally transformed by Zaun's chemtech, Shimmer, or alchemical substances.
Mechanically or chemically augmented beings, primarily from Zaun and Piltover.
Fallen Shuriman God-Warriors who took up blood-magic and tried to conquer the world. Every known Darkin is now sealed in a weapon, cut off from its old form.
Ancient Freljordian demi-gods embodying fundamental forces of nature.
Malevolent spiritual entities that feed on specific negative emotions and primal fears.
An umbrella race covering all reptilian beings of draconic descent, split by origin into Celestial and Terrestrial Dragons that resemble each other by imitation.
Sapient spirits of Ionia's magic-thick forests, descended from the Dreaming Tree and bound to the Garden of Forgetting.
Winged spirit-kind smaller than yordles, born from lily flowers in The Glade, guarding forest realms outside the flow of time that only invitation can open.
Sunborn Ascended welcomed into Shurima's Host, unlike the Baccai, and known for their animal-featured forms across Ixtal, Shurima, and Targon.
Constructs built by sentient hands to labor without rest, granted anything from a rough approximation of thought to full sentience.
The dominant sapient race of Runeterra, of unknown origin, reshaped by magic into Ascended, Undead, and Vastayashai'rei, or by machinery into cyborgs.
Humans with the rare ability to wield True Ice, the Freljord's most dangerous magic.
Sentient beings created or reshaped as instruments of war.
Towering stone-formed spirit animals of Ionia, generally kind toward mortals and sometimes lending their strength to build makeshift dams.
Humans born with innate magical abilities, treated differently across cultures.
Descended from golems, cast as robed, armored ranks built for numbers, not individual might.
Powerful bovine race known for immense strength, many enslaved by Noxian conquest.
Amphibious spirit-kind at home in open sea and coastal shallows near the Serpent Isles.
Sapient spirit-realm tricksters who torment stray mortals, sweet one instant and lethal the next, with pranks that can outlive their maker's intent.
Beings who returned from death through willpower or dark magic, retaining full agency.
Magical sand constructs summoned by Emperor Azir to form spectral armies.
Mindless spectral remnants driven by echoes of living emotions, foot soldiers of the Black Mist.
Beings transformed through pacts with the Spider God Vilemaw of the Shadow Isles.
Deathless beings born of the Spirit Realm who guard the balance of the natural world and return again each time their physical form is destroyed.
Sapient spirits who embody cultures and ideas, growing stronger with every worshipper and taking different forms in every land that honors them.
Dragonkind at home in both the Physical and Spirit Realms, tied to Shyvana and Viego.
Mountain-sized bipeds who fell from the sky at the dawn of recorded history, wiped out by the Vastayashai'rei in the Titan War.
Ionian nature spirits shaped as thinking plant life, most robbed of their minds by the Ruination, with Maokai among the few Blessed Isles survivors.
Ancient beings tied to Runeterra's primordial forests, guardians of the natural world.
A brutish humanoid species split between the tribal frost-trolls of the Freljord, the sand-trolls of the south, and the scattered giant-trolls of Valoran.
Beings persisting beyond death through dark magic, curses, or the Black Mist.
Bear-like warriors of the Freljord devoted to the Volibear.
An ancient and extinct sapient species of Ionia, born when enlightened mortals drew the power of the spirit realm into themselves.
A scarce, ground-bound Vastayan subspecies once native to the Blessed Isles and now tied to Ionia.
Sapient constructs of the Watchers of The Void, built to absorb and understand Runeterra in preparation for their makers' return.
Ancient Void beings who rule all Voidborn, made the Iceborn, and were sealed beneath the Howling Abyss by Ornn at the Three Sisters' request.
Sapient undead spirits of the Shadow Isles, torn from their bodies by the Black Mist and defined by how firmly they hold on to who they once were.
Small, spirited beings from Bandle City with innate magic and irrepressible curiosity.